local function StartingRoleplay() Citizen.CreateThread(function() for i = 1, 25 do EnableDispatchService(i, 25) end for i = 0, 255 do if NetworkIsPlayerConnected(i) then if NetworkIsPlayerConnected(i) and GetPlayerPed(i) ~= nil then SetCanAttackFriendly(GetPlayerPed(i), true, true) end end end end) Citizen.CreateThread(function() while true do Wait(1000) local Player = PlayerId() SetPlayerWantedLevel(Player, 0, false) SetPlayerWantedLevelNow(Player, false) end end) Citizen.CreateThread(function() while true do Citizen.Wait(1000) local pos = GetEntityCoords(PlayerPedId(), false) local dist = GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(-1)), 2729.47, 1514.56, 23.7, false) if dist > 150.0 then ClearAreaOfCops(pos, 400.0) else Wait(5000) end end end) end AddEventHandler('gb-core:start', function() StartingRoleplay() end)