character creation CLIENT/SERVER
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81
character/sv_character.lua
Normal file
81
character/sv_character.lua
Normal file
@@ -0,0 +1,81 @@
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RegisterNetEvent('gb-core:character:join')
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AddEventHandler('gb-core:character:join', function()
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local src = source
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local id
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for k, v in ipairs(GetPlayerIdentifier(src)) do
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if string.sub(v, 1, string.len('discord:')) == 'discord:' then
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id=v
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break
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end
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end
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if not id then
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DropPlayer(src, 'Identifier not found, Make sure discord is running and your are in the server.')
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else
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TriggerClientEvent('gb-core:character:setupCharacters', src)
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end
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end)
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RegisterNetEvent('gb-core:character:serverSelect')
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AddEventHandler('gb-core:character:serverSelect', function(cid) -- CID is for character slot from UI
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local src = source
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local identifier = GetPlayerIdentifierByType(src, "discord") -- Get's discord id
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local license = GetPlayerIdentifierByType(src, "fivem") -- Get's fivem license
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GB.DB.LoadCharacter(src, license, identifier, cid) -- ensure we get the correct player
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end)
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GB.Functions.RegisterServerCallback('gb-core:getCharacter', function(source, cb) -- Send back every created character (by said person)
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local id = GetPlayerIdentifierByType(src, "discord") -- Get's discord id
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exports['ghmattimysql']:execute('SELECT * FROM players WHERE identifier = @identifier', {['@identifier'] = id}, function(result)
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if result then
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cb(result)
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end
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end)
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end)
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RegisterNetEvent('gb-core:deleteCharacter')
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AddEventHandler('gb-core:deleteCharacter', function(characterData)
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local cid = characterData.cid -- Passing right player slot
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local name = 'First: ' .. characterData.firstname .. ' Last: ' .. characterData.lastname .. ''
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local src = source
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local identifier = GetPlayerIdentifierByType(src, "discord")
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local characterName = 'First: ' .. characterData.firstname .. ' Last: ' .. characterData.lastname .. ''
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local citizenID = '' .. cid .. '-' .. identifier .. '' -- 1-Discord
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-- TODO: Add discord logs
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TriggerClientEvent('gb-core:character:setupCharacters', src) -- refresh menu
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end)
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RegisterNetEvent('gb-core:server:createCharacter')
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AddEventHandler('gb-core:server:createCharacter', function(cData)
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local src = source
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local identifier = GetPlayerIdentifierByType(src, "discord")
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local license = GetPlayerIdentifierByType(src, "fivem")
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local name = GetPlayerName(src)
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local cid = cData.cid
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local citizenId = '' .. cData.cid .. '-' .. identifier .. ''
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local characterName = 'First: ' .. cData.firstname .. ' Last: ' .. cData.lastname .. ''
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exports['ghmattimysql']:execute('INSERT INTO players (`identifier`, `license`, `name`, `cid`, `cash`, `bank`, `firstname`, `lastname`, `sex`, `dob`, `citizenid`) VALUES (@identifier, @license, @name, @cid, @cash, @bank, @firstname, @lastname, @sex, @dob, @citizenid)'. {
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['identifier'] = identifier,
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['license'] = license,
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['name'] = name,
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['cid'] = cid,
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['cash'] = GB.Starting.Cash,
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['bank'] = GB.Starting.Bank,
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['firstname'] = cData.firstname,
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['lastname'] = cData.lastname,
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['sex'] = cData.sex,
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['dob'] = cData.dob,
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['citizenid'] = citizenid -- Used to callback everything related to sql and saving per player
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})
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-- TODO: Logs for creation
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TriggerClientEvent('gb-core:character:setupCharacters', src) -- refresh menu
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end)
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