Disabled WANTED, Enable PVP
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42
gameplay/gameplay.lua
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42
gameplay/gameplay.lua
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@@ -0,0 +1,42 @@
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local function StartingRoleplay()
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Citizen.CreateThread(function()
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for i = 1, 25 do
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EnableDispatchService(i, 25)
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end
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for i = 0, 255 do
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if NetworkIsPlayerConnected(i) then
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if NetworkIsPlayerConnected(i) and GetPlayerPed(i) ~= nil then
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SetCanAttackFriendly(GetPlayerPed(i), true, true)
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end
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end
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end
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end)
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Citizen.CreateThread(function()
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while true do
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Wait(1000)
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local Player = PlayerId()
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SetPlayerWantedLevel(Player, 0, false)
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SetPlayerWantedLevelNow(Player, false)
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end
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end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(1000)
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local pos = GetEntityCoords(PlayerPedId(), false)
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local dist = GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(-1)), 2729.47, 1514.56, 23.7, false)
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if dist > 150.0 then
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ClearAreaOfCops(pos, 400.0)
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else
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Wait(5000)
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end
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end
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end)
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end
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AddEventHandler('gb-core:start', function()
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StartingRoleplay()
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end)
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22
shared/shared.lua
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22
shared/shared.lua
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@@ -0,0 +1,22 @@
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GB = GB or {}
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GB.Core = GB.Core or {}
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GB.Player = GB.Player or {}
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GB.Players = GB.Players or {}
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GB.APlayer = GB.APlayer or {}
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GB.APlayers = GB.APlayers or {}
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GB.Functions = GB.Functions or {}
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GB.PlayerData = GB.PlayerData or {}
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GB.Commands = GB.Commands or {}
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GB.Admin = GB.Admin or {}
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GB.NewCharacter = {
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Cash = 50,
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Bank = 0
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}
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GB.UserGroups = {
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['user'] = {label = 'User'},
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['mod'] = {label = 'Moderator'},
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['admin'] = {label = 'Admin'},
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['dev'] = {label = 'Developer'}
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}
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