Merge pull request 'character creation CLIENT/SERVER' (#4) from feature/character-creation into main

Reviewed-on: #4
This commit was merged in pull request #4.
This commit is contained in:
2025-11-14 23:21:15 +00:00
4 changed files with 218 additions and 1 deletions

136
character/cl_character.lua Normal file
View File

@@ -0,0 +1,136 @@
local selectedCharacter = false
local camera = nil
local camera2 = nil
local bannedNames = {}
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsSessionStarted() then
TriggerServerEvent('gb-core:character:joined')
TriggerEvent('gb-core:character:startCamera')
TriggerEvent('gb-core:client:closeCharacterUI')
TriggerEvent('gb-core:playerLogin')
selectedCharacter(true)
return
end
end
end)
RegisterNetEvent('gb-core:character:selecting')
AddEventHandler('gb-core:character:selecting', function()
selectedCharacter(true)
end)
getCID = function(source, cb)
local src = source
TriggerServerEvent('gb-core:getID', src)
end
RegisterNUICallback('createCharacter', function(data)
local characterData = data.CharacterData
for theData, value in pairs(characterData) do
if theData == 'firstname' or theData == 'lastname' then
reason = verifyName(value)
print(reason) -- Make sure this prints out correctly (comment // or remove later.)
if reason ~= '' then
break
end
end
end
if reason == '' then
TriggerServerEvent('gb-core:server:createCharacter', characterData)
end
end)
function verifyName(name)
for k, v in ipairs(bannedNames) do
if name == v then
local reason = 'Trying to use an inappropriate name. Please think about your decisions.'
TriggerServerEvent('gb-admin:disconnect', reason)
end
end
local nameLength = string.len(name)
if nameLength > 25 or nameLength < 2 then
local reason = 'Name too short.'
end
let count = 0
for i in name:gmatch("[abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ-]") do
count = count + 1
end
if count ~= nameLength then
return "Your player name contains special characters. (a-z,A-Z add -)"
end
local spacesInName = 0
local spacesWithUpper = 0
for word in string.gmatch(name, "%S+") do
if string.match(word, "%u") then
spacesWithUpper = spacesWithUpper + 1
end
spacesInName = spacesInName + 1
end
if spacesInName > 1 then
return "Name contains more then 1 space."
end
if spacesWithUpper ~= spacesInName then
return "Name must start with a capital letter."
end
return ""
end
RegisterNUICallback('deleteCharacter', function(data)
local characterData = data
TriggerServerEvent('gb-core:deleteCharacter', characterData)
end)
RegisterNetEvent('gb-core:character:setupCharacter')
AddEventHandler('gb-core:character:setupCharacter', fuction(data)
GB.Functions.TriggerServerCallback('gb-core:getCharacter', function(data)
SendNUIMessage({type = 'setupCharacters', characters = data})
end)
end)
RegisterNUICallback('selectCharacters', function(data)
local cid = tonumber(data.cid)
selectedCharacter(false)
TriggerServerEvent('gb-core:character:serverSelect', cid)
TriggerEvent('gb-core:openMenu')
SetTimecycleModifier('default')
SetCamActive(camera, false)
DestroyCam(camera, false)
end)
RegisterNUICallback('closeCharacter', function(data)
selectedCharacter(false)
end)
function selectedCharacter(value)
SetNuiFocus(value, value)
SendNUIMessage({
type = 'characterSelect',
status = value
})
selectingCharacter = false
end
RegisterNetEvent('gb-core:character:startCamera')
AddEventHandler('gb-core:character:startCamera', function()
DoScreenFadeIn(10)
SetTimecycleModifier('hud_def_blur')
SetTimecycleModifierStrength(1.0)
FreezeEntityPosition(GetPlayerPed(-1), true)
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -358.56, -981.96, 286.25, 320.00, 0.00, -50.00, 90.00, false, 0)
SetCamActive(camera, true)
RenderScriptCams(true, false, 1, true, true)
end)

View File

View File

@@ -0,0 +1,81 @@
RegisterNetEvent('gb-core:character:join')
AddEventHandler('gb-core:character:join', function()
local src = source
local id
for k, v in ipairs(GetPlayerIdentifier(src)) do
if string.sub(v, 1, string.len('discord:')) == 'discord:' then
id=v
break
end
end
if not id then
DropPlayer(src, 'Identifier not found, Make sure discord is running and your are in the server.')
else
TriggerClientEvent('gb-core:character:setupCharacters', src)
end
end)
RegisterNetEvent('gb-core:character:serverSelect')
AddEventHandler('gb-core:character:serverSelect', function(cid) -- CID is for character slot from UI
local src = source
local identifier = GetPlayerIdentifierByType(src, "discord") -- Get's discord id
local license = GetPlayerIdentifierByType(src, "fivem") -- Get's fivem license
GB.DB.LoadCharacter(src, license, identifier, cid) -- ensure we get the correct player
end)
GB.Functions.RegisterServerCallback('gb-core:getCharacter', function(source, cb) -- Send back every created character (by said person)
local id = GetPlayerIdentifierByType(src, "discord") -- Get's discord id
exports['ghmattimysql']:execute('SELECT * FROM players WHERE identifier = @identifier', {['@identifier'] = id}, function(result)
if result then
cb(result)
end
end)
end)
RegisterNetEvent('gb-core:deleteCharacter')
AddEventHandler('gb-core:deleteCharacter', function(characterData)
local cid = characterData.cid -- Passing right player slot
local name = 'First: ' .. characterData.firstname .. ' Last: ' .. characterData.lastname .. ''
local src = source
local identifier = GetPlayerIdentifierByType(src, "discord")
local characterName = 'First: ' .. characterData.firstname .. ' Last: ' .. characterData.lastname .. ''
local citizenID = '' .. cid .. '-' .. identifier .. '' -- 1-Discord
-- TODO: Add discord logs
TriggerClientEvent('gb-core:character:setupCharacters', src) -- refresh menu
end)
RegisterNetEvent('gb-core:server:createCharacter')
AddEventHandler('gb-core:server:createCharacter', function(cData)
local src = source
local identifier = GetPlayerIdentifierByType(src, "discord")
local license = GetPlayerIdentifierByType(src, "fivem")
local name = GetPlayerName(src)
local cid = cData.cid
local citizenId = '' .. cData.cid .. '-' .. identifier .. ''
local characterName = 'First: ' .. cData.firstname .. ' Last: ' .. cData.lastname .. ''
exports['ghmattimysql']:execute('INSERT INTO players (`identifier`, `license`, `name`, `cid`, `cash`, `bank`, `firstname`, `lastname`, `sex`, `dob`, `citizenid`) VALUES (@identifier, @license, @name, @cid, @cash, @bank, @firstname, @lastname, @sex, @dob, @citizenid)'. {
['identifier'] = identifier,
['license'] = license,
['name'] = name,
['cid'] = cid,
['cash'] = GB.Starting.Cash,
['bank'] = GB.Starting.Bank,
['firstname'] = cData.firstname,
['lastname'] = cData.lastname,
['sex'] = cData.sex,
['dob'] = cData.dob,
['citizenid'] = citizenid -- Used to callback everything related to sql and saving per player
})
-- TODO: Logs for creation
TriggerClientEvent('gb-core:character:setupCharacters', src) -- refresh menu
end)

View File

@@ -5,7 +5,7 @@ author 'gb-framework'
description 'n/a'
version '0.0.1'
-- dependency 'ghmattimysql'
dependency 'ghmattimysql'
client_scripts {
'core/cl_core.lua',