7 Commits

Author SHA1 Message Date
d4513b998c Merge pull request 'character creation CLIENT/SERVER' (#4) from feature/character-creation into main
Reviewed-on: #4
2025-11-14 23:21:15 +00:00
0111ff3b6e character creation CLIENT/SERVER 2025-11-15 00:20:57 +01:00
569c2c852a Merge pull request 'Disabled WANTED, Enable PVP' (#3) from feature/pvp-police into main
Reviewed-on: #3
2025-11-13 01:58:36 +00:00
be881f79b2 Disabled WANTED, Enable PVP 2025-11-13 02:58:19 +01:00
92c9852a1f Merge pull request 'NEW: CALL GB.NEW: CALLBACKS' (#2) from feature/server-events into main
Reviewed-on: #2
2025-11-13 01:48:31 +00:00
5653247e3b NEW: CALL GB.NEW: CALLBACKS
NEW: FUNCTIONS
NEW: EVENTS
NEW: SQL
NEW: ADMIN
NEW: COMMANDS
NEW: GROUPS
2025-11-13 02:47:59 +01:00
27aa973f10 Merge pull request 'feature/client-events' (#1) from feature/client-events into main
Reviewed-on: #1
2025-11-13 01:18:15 +00:00
7 changed files with 437 additions and 2 deletions

136
character/cl_character.lua Normal file
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@@ -0,0 +1,136 @@
local selectedCharacter = false
local camera = nil
local camera2 = nil
local bannedNames = {}
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsSessionStarted() then
TriggerServerEvent('gb-core:character:joined')
TriggerEvent('gb-core:character:startCamera')
TriggerEvent('gb-core:client:closeCharacterUI')
TriggerEvent('gb-core:playerLogin')
selectedCharacter(true)
return
end
end
end)
RegisterNetEvent('gb-core:character:selecting')
AddEventHandler('gb-core:character:selecting', function()
selectedCharacter(true)
end)
getCID = function(source, cb)
local src = source
TriggerServerEvent('gb-core:getID', src)
end
RegisterNUICallback('createCharacter', function(data)
local characterData = data.CharacterData
for theData, value in pairs(characterData) do
if theData == 'firstname' or theData == 'lastname' then
reason = verifyName(value)
print(reason) -- Make sure this prints out correctly (comment // or remove later.)
if reason ~= '' then
break
end
end
end
if reason == '' then
TriggerServerEvent('gb-core:server:createCharacter', characterData)
end
end)
function verifyName(name)
for k, v in ipairs(bannedNames) do
if name == v then
local reason = 'Trying to use an inappropriate name. Please think about your decisions.'
TriggerServerEvent('gb-admin:disconnect', reason)
end
end
local nameLength = string.len(name)
if nameLength > 25 or nameLength < 2 then
local reason = 'Name too short.'
end
let count = 0
for i in name:gmatch("[abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ-]") do
count = count + 1
end
if count ~= nameLength then
return "Your player name contains special characters. (a-z,A-Z add -)"
end
local spacesInName = 0
local spacesWithUpper = 0
for word in string.gmatch(name, "%S+") do
if string.match(word, "%u") then
spacesWithUpper = spacesWithUpper + 1
end
spacesInName = spacesInName + 1
end
if spacesInName > 1 then
return "Name contains more then 1 space."
end
if spacesWithUpper ~= spacesInName then
return "Name must start with a capital letter."
end
return ""
end
RegisterNUICallback('deleteCharacter', function(data)
local characterData = data
TriggerServerEvent('gb-core:deleteCharacter', characterData)
end)
RegisterNetEvent('gb-core:character:setupCharacter')
AddEventHandler('gb-core:character:setupCharacter', fuction(data)
GB.Functions.TriggerServerCallback('gb-core:getCharacter', function(data)
SendNUIMessage({type = 'setupCharacters', characters = data})
end)
end)
RegisterNUICallback('selectCharacters', function(data)
local cid = tonumber(data.cid)
selectedCharacter(false)
TriggerServerEvent('gb-core:character:serverSelect', cid)
TriggerEvent('gb-core:openMenu')
SetTimecycleModifier('default')
SetCamActive(camera, false)
DestroyCam(camera, false)
end)
RegisterNUICallback('closeCharacter', function(data)
selectedCharacter(false)
end)
function selectedCharacter(value)
SetNuiFocus(value, value)
SendNUIMessage({
type = 'characterSelect',
status = value
})
selectingCharacter = false
end
RegisterNetEvent('gb-core:character:startCamera')
AddEventHandler('gb-core:character:startCamera', function()
DoScreenFadeIn(10)
SetTimecycleModifier('hud_def_blur')
SetTimecycleModifierStrength(1.0)
FreezeEntityPosition(GetPlayerPed(-1), true)
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -358.56, -981.96, 286.25, 320.00, 0.00, -50.00, 90.00, false, 0)
SetCamActive(camera, true)
RenderScriptCams(true, false, 1, true, true)
end)

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@@ -0,0 +1,81 @@
RegisterNetEvent('gb-core:character:join')
AddEventHandler('gb-core:character:join', function()
local src = source
local id
for k, v in ipairs(GetPlayerIdentifier(src)) do
if string.sub(v, 1, string.len('discord:')) == 'discord:' then
id=v
break
end
end
if not id then
DropPlayer(src, 'Identifier not found, Make sure discord is running and your are in the server.')
else
TriggerClientEvent('gb-core:character:setupCharacters', src)
end
end)
RegisterNetEvent('gb-core:character:serverSelect')
AddEventHandler('gb-core:character:serverSelect', function(cid) -- CID is for character slot from UI
local src = source
local identifier = GetPlayerIdentifierByType(src, "discord") -- Get's discord id
local license = GetPlayerIdentifierByType(src, "fivem") -- Get's fivem license
GB.DB.LoadCharacter(src, license, identifier, cid) -- ensure we get the correct player
end)
GB.Functions.RegisterServerCallback('gb-core:getCharacter', function(source, cb) -- Send back every created character (by said person)
local id = GetPlayerIdentifierByType(src, "discord") -- Get's discord id
exports['ghmattimysql']:execute('SELECT * FROM players WHERE identifier = @identifier', {['@identifier'] = id}, function(result)
if result then
cb(result)
end
end)
end)
RegisterNetEvent('gb-core:deleteCharacter')
AddEventHandler('gb-core:deleteCharacter', function(characterData)
local cid = characterData.cid -- Passing right player slot
local name = 'First: ' .. characterData.firstname .. ' Last: ' .. characterData.lastname .. ''
local src = source
local identifier = GetPlayerIdentifierByType(src, "discord")
local characterName = 'First: ' .. characterData.firstname .. ' Last: ' .. characterData.lastname .. ''
local citizenID = '' .. cid .. '-' .. identifier .. '' -- 1-Discord
-- TODO: Add discord logs
TriggerClientEvent('gb-core:character:setupCharacters', src) -- refresh menu
end)
RegisterNetEvent('gb-core:server:createCharacter')
AddEventHandler('gb-core:server:createCharacter', function(cData)
local src = source
local identifier = GetPlayerIdentifierByType(src, "discord")
local license = GetPlayerIdentifierByType(src, "fivem")
local name = GetPlayerName(src)
local cid = cData.cid
local citizenId = '' .. cData.cid .. '-' .. identifier .. ''
local characterName = 'First: ' .. cData.firstname .. ' Last: ' .. cData.lastname .. ''
exports['ghmattimysql']:execute('INSERT INTO players (`identifier`, `license`, `name`, `cid`, `cash`, `bank`, `firstname`, `lastname`, `sex`, `dob`, `citizenid`) VALUES (@identifier, @license, @name, @cid, @cash, @bank, @firstname, @lastname, @sex, @dob, @citizenid)'. {
['identifier'] = identifier,
['license'] = license,
['name'] = name,
['cid'] = cid,
['cash'] = GB.Starting.Cash,
['bank'] = GB.Starting.Bank,
['firstname'] = cData.firstname,
['lastname'] = cData.lastname,
['sex'] = cData.sex,
['dob'] = cData.dob,
['citizenid'] = citizenid -- Used to callback everything related to sql and saving per player
})
-- TODO: Logs for creation
TriggerClientEvent('gb-core:character:setupCharacters', src) -- refresh menu
end)

153
events/sv_events.lua Normal file
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@@ -0,0 +1,153 @@
--// CALL GB.\\--
GB.Functions = GB.Functions or {}
GB.Commands = {}
GB.CommandsSuggestions = {}
GB.ServerCallbacks = GB.ServerCallbacks or {}
GB.ServerCallback = {}
--// CALLBACKS \\--
GB.Functions.RegisterServerCallback = function(name, cb)
GB.ServerCallback[name] = cb
end
GB.Functions.TriggerServerCallback = function(name, requestId, source, cb, ...)
if GB.ServerCallbacks[name] ~= nil then
GB.ServerCallbacks[name](source, cb, ...)
end
end
--// FUNCTIONS \\--
GB.Functions.getPlayer() = function(source)
if GB.Players[source] ~= nil then
return GB.Players[source]
end
end
GB.Functions.AdminPlayer = function (source) -- ADMIN
if GB.APlayers[source] ~= nil then
return GB.APlayers[source]
end
end
--// EVENTS \\--
RegisterNetEvent('gb-core:server:updatePlayer')
AddEventHandler('gb-core:server:updatePlayer', function()
local src = source
local player = GB.Functions.GetPlayer(src)
if player then
Player.Functions.Save()
end
end)
--// SQL \\--
GB.Functions.CreatePlayer = function(source, Data)
exports['ghmattimysql']:execute(`INSERT INTO players (`Identifier`, `license`, `name`, `cash`, `bank`) VALUES (@identifier), (@license), (@name), (@cash), (@bank)`, {
['identifier'] = Data.identifier,
['license'] = Data.license,
['name'] = Data.name,
['cash'] = Data.cash,
['bank'] = Data.bank
})
print('[GB-Core] ' ..Data.name..' was created successfully')
GB.Functions.LoadPlayer(source, Data)
end
GB.Functions.LoadPlayer = function(source, pData, cid)
local src = source
local identifier = pData.identifier
Citizen.Wait(7)
exports['ghmattimysql']:execute(`SELECT * FROM players WHERE identifier = @identifier AND cid = @cid`, {['@identifier'] = identifier, ['@cid'] = cid}, function(result)
-- SERVER
exports['ghmattimysql']:execute(`UPDATE players SET name = @name WHERE identifier = @identifier AND cid = @cid`, {['@identifier'] = identifier, ['@name'] = pData.name ['@cid'] = cid})
GB.Player.LoadData(source, identifier, cid)
Citizen.Wait(7)
local player = GB.Functions.getPlayer(source)
TriggerClientEvent('gb-setCharacterData', source {
identifier = result[1].identifier,
license = result[1].license,
cid = result[1].cid,
name = result[1].name,
cash = result[1].cash,
bank = result[1].bank,
citizenId = result[1].citizenId,
})
TriggerClientEvent('gb-core:playerLoaded', source)
-- TODO: TriggerClientEvent() for UI
-- TODO: Trigger for ADMIN
end)
end
--// COMMANDS \\--
GB.Functions.addCommand = function(command, callback, suggestion, args)
GB.Commands[command] = {}
GB.Commands[command].perm = math.maxInteger
GB.Commands[command].group = group
GB.Commands[command].cmd = callback
GB.Commands[command].callbackfailed = callbackfailed
GB.Commands[command].arguments = arguments or -1
if suggestion then
if not suggestion.params or not type(suggestion.params) == "table" then suggestion.params = {} end
if not suggestion.help or not type(suggestion.help) == "string" then suggestion.help = "" end
GB.CommandsSuggestions[command] = suggestion
end
ExecuteCommand('add_ace group.' .. group .. ' command.' .. command .. ' allow')
RegisterCommand(command, function(source, args)
local src = source
local pData = GB.Functions.AgetPlayer(src)
if (src ~= 0) then
if pData ~= then
if pData.Data.usergroup == GB.Commands[command].group then
if ((#args <= GB.Commands[command].arguments and #args == GB.Commands[command].arguments) or GB.Commands[command].arguments == -1) then
callback(src, args, GB.Players[src])
else
callbackfailed(src, args, GB.Players[src])
end
end
else
if ((#args <= GB.Commands[command].arguments and #args == GB.Commands[command].arguments) or GB.Commands[command].arguments == -1) then
callback(src, args, GB.Players[src])
end
end
end
end, true)
end
--// GROUPS \\--
GB.Functions.setupAdmin = function(player, group)
local identifier = player.Data.identifier
local pCid = player.Data.cid
exports['ghmattimysql']:execute(`DELETE FROM ranking WHERE identifier = @identifier`, {['@identifier'] = identifier})
Wait(1000)
exports['ghmattimysql']:execute(`INSERT INTO ranking (`usergroup`, `identifier`) VALUES (@usergroup, @identifier)`, {
['@usergroup'] = group,
['@identifier'] = identifier
})
print('[GB-Core] Function Group: ' .. group)
TriggerClientEvent('gb-admin:updateGroup', player.Data.PlayerId, group)
end
GB.function.BuildCommands = function(source)
local src = source
for k, v in pairs(GB.CommandsSuggestions) do
TriggerClientEvent('chat:addSuggestion', src, '/'..k, v.help, v.params)
end
end
GB.function.ClearCommands = function(source)
local src = source
for k, v in pairs(GB.CommandsSuggestions) do
TriggerClientEvent('chat:addSuggestion', src, '/'..k, v.help, v.params)
end
end

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@@ -5,7 +5,7 @@ author 'gb-framework'
description 'n/a'
version '0.0.1'
-- dependency 'ghmattimysql'
dependency 'ghmattimysql'
client_scripts {
'core/cl_core.lua',
@@ -13,6 +13,7 @@ client_scripts {
}
server_scripts {
'core/sv_core.lua'
'core/sv_core.lua',
'events/sv_events.lua'
}

42
gameplay/gameplay.lua Normal file
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@@ -0,0 +1,42 @@
local function StartingRoleplay()
Citizen.CreateThread(function()
for i = 1, 25 do
EnableDispatchService(i, 25)
end
for i = 0, 255 do
if NetworkIsPlayerConnected(i) then
if NetworkIsPlayerConnected(i) and GetPlayerPed(i) ~= nil then
SetCanAttackFriendly(GetPlayerPed(i), true, true)
end
end
end
end)
Citizen.CreateThread(function()
while true do
Wait(1000)
local Player = PlayerId()
SetPlayerWantedLevel(Player, 0, false)
SetPlayerWantedLevelNow(Player, false)
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
local pos = GetEntityCoords(PlayerPedId(), false)
local dist = GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(-1)), 2729.47, 1514.56, 23.7, false)
if dist > 150.0 then
ClearAreaOfCops(pos, 400.0)
else
Wait(5000)
end
end
end)
end
AddEventHandler('gb-core:start', function()
StartingRoleplay()
end)

22
shared/shared.lua Normal file
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@@ -0,0 +1,22 @@
GB = GB or {}
GB.Core = GB.Core or {}
GB.Player = GB.Player or {}
GB.Players = GB.Players or {}
GB.APlayer = GB.APlayer or {}
GB.APlayers = GB.APlayers or {}
GB.Functions = GB.Functions or {}
GB.PlayerData = GB.PlayerData or {}
GB.Commands = GB.Commands or {}
GB.Admin = GB.Admin or {}
GB.NewCharacter = {
Cash = 50,
Bank = 0
}
GB.UserGroups = {
['user'] = {label = 'User'},
['mod'] = {label = 'Moderator'},
['admin'] = {label = 'Admin'},
['dev'] = {label = 'Developer'}
}